Push as many passengers as you can into the train before it departs. Stuff them all in!
Push Masters is a console-based multiplayer arcade game where players have to push passengers into the trains within the time limit. The demand for train rides is increasing as more passengers show up. Players are constantly pushing, dragging, and using their unique abilities to move the slow passengers to their trains.
There are unique characters and challenges while players continue to challenge higher levels. It is up to the players to choose to work together (Co-op mode) or play against each other (competitive mode).
My Roles
Project Manager, UI/UX Designer, and Game Designer
Software Used
Game Demo
Screenshots
Key Features
Multiplayer fun all-around! Cooperative and competitive modes are both chaotic and fun.
Unique Pushers’ skills Normal push sometimes is not enough, you have to use your skills to make those passengers move faster. Use that Punching Gun or throw those Banana Peels! Play and find out more skills you can use!
Unique challenges at every level! Passengers slowly walk into the station, but they are not fast enough! New passengers with different challenges at every level.
Initial Interface Design
The game is fairly simple, therefore it doesn't require to display a lot of information. The most important information required during gameplay is the level's objectives, time, and skill cooldown. The following are some iterations of the game interface design.
Players: The Pushers
The game's playable characters are friendly-looking Pushers. Each of them has the same "small push" ability
and a special skill/tool that enables them to push passengers or players around. Their similar appearance
was a major design decision in order to not confuse the players during gameplay so it stands out in the wide
range of passengers with different appearances.
The following are some special abilities/tools and their effects:
Punching gun: a power push that can push forward anyone in front.
Magnet: attracts groups of passengers closer to the players.
Smelly farts: repel passengers away from the player.
Banana peels: make a passenger slip and slide forward.
NPC: Passengers
The game has a fun mixture of different NPCs to spice up and add more excitement to the experience.
All of them have different characteristics, such as speed, weight, and behaviors, to make the pusher's job
more challenging and enjoyable. They are introduced throughout the game at different levels.
Level Design
There are two main challenges in each level: push the required number of passengers into the train and a time limit.
All levels take place at a train station platform, where passengers are either walking to the trains slowly,
getting off the trains, or just walking around.
The following are some special abilities/tools and their effects:
At the beginning of each level, trains will arrive at the station. The level starts as soon as the trains' doors are opened.
Players will need to push the required number of passengers into the train before the time runs out and the train leaves the station.
Upon completing a level, a new level(s) and passengers will be unlocked.
Future Possibilities
Push Master was a four-month project where the experience was similar to indie studios where we had pressures
to meet deadlines and develop an alpha version of the game. We ran user tests, run demo days and presentations
for the game. We had a lot of positive feedback and interest in the game. It was a great experience and I am
grateful for everything my team and I have accomplished together in a short period.
Want To Get In Touch?
Drop me a line anytime at the email below and I'll get back to you as soon as I can!